These things, alongside the buildings that produce them, require harder-to-produce resources like bricks and steel. Workers have higher demands than farmers, requesting products like soap and sausages (that classic combination) as well as access to more public buildings such as schools and churches. With workers, however, the game becomes gradually more complex and challenging. Once a particular farmstead reaches its maximum population, it can be upgraded into a worker’s cottage, which houses workers (duh) and unlocks the next tier of buildings.Īt the farming stage, Anno 1800 is a pleasant if simplistic affair. The happier your farmers, the more your population grows, which in turn unlocks new buildings. To make them truly productive, however, you also need to see to their higher wants, namely schnapps and pubs (if any real farmers are reading, feel free to confirm or deny that what farmers really want are schnapps and pubs). Over time your settlement will become populated by multiple classes of citizens, each of whom has a set of needs and desires that must be catered toward if they are to become productive members of society.įarmers are the base class, only requiring fish to eat and clothes to wear to keep them content. Of the three, happiness is arguably the foundation of your city. Whatever option you choose, a game of Anno starts out in a pre-industrial era, where your construction capacities are limited to establishing a quaint farming village.Ĭonstructing a prosperous settlement requires you to manage three key systems: production, population, and happiness, all of which are linked, and a deficit in one will likely affect the others. The three game-modes (campaign, sandbox, and multiplayer) are structurally similar, although the campaign has missions baked into its sandbox designed to tell a specific (and, frankly, not very good) story. Your job is to take a big chunk of idyllic European countryside and completely ruin it by building a massive, smog-spewing Victorian metropolis. It also has arguably the perfect theme for a city-builder, albeit one the game doesn’t quite explore to full effect.ĭespite the title, Anno 1800 is set roughly during the period between 16, a mashup of the colonial and industrial eras. Anno 1800 harks back to the grander city-builders of the earlier Anno titles, while taking the impressive visuals and little innovations of the more stripped-down Anno 2205. You can start cultivating a new resource in the early evening, then suddenly it’s midnight and your city has electricity and a whole new district to support that industry. Nonetheless, it is a game you can luxuriate in to the point where you forget what time is. Sure, you can play individual scenarios in sandbox or multiplayer modes, but constructing a full-fledged city in Anno 1800 takes anywhere between 10 and 20 hours. I would describe Anno 1800 as a 'one more go' kind of experience, except it’s not a game where 'goes' are really a thing.
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